My re-creation of MSPacman using Unity Engine with C#

Objective:

To create a clone Ms.Pac-man with all the functionality of the original game as closely as possible.

To innovate Ms.Pac-man game, I will completely flip the game rule over. Ms.Pac-man is instead of trying to collect all the points to win the game but eat all the Ghosts. The Ghosts are trying to collect all the points on the level. If they succeed in collect all the points, the player will lose. To win, the player has to eat all the Ghost in the shortest amount of time. There are 2 different kinds of Ghost. The Blue ghosts will run around and try to collect all the points as fast as they can while avoiding Ms.Pac-man. The Red Ghosts will also try to avoid Ms.Pack-man however, their main goal is to collect the nearest “power up” so they can have the power to chase down Ms.Pac-man for a limited amount of time.

The link below shows the code of the project

Requirements to run the project

IDE:

Unity

Setting up the Application Locally

In your terminal, navigate to the directory you want to clone the repository to and run:

git clone https://github.com/12824658/Pacman/tree/develop

Open up Unity Engine and select Open an existing project. Search for the directory that you cloned and then expand it. Select SESHealth and click Open. Wait for Gradle to sync all the files Once the files are all synced, select Run from the toolbar and select the device. The application will now start up and can be used.